Mc Amnesia wrote:
The playerbase does play in a part in how the community acts around it, there has been times where i didnt want to go onto the server because how the player base was. I didnt want to have to deal with the people on there because as soon as i stop their "fun" which was mostly rdming or trying to get each other karma banned, they would start to leave the server. We also went more relax on how we handled the karma system and rdm, which led to more people rdming eachother.
Playerbase refers, in that context, to the wider TTT playerbase as a whole, not just to our group of regulars. Also, the playerbase is severely disaffected when it comes to our server, and it really shows that (aside from a group of regulars that just barely fills 1 server) anyone we invite will say something along the lines of, "No thanks, rather not play on CvG."
And if I'm correct, we started relaxing on the karma system when CvG TTT began hemorrhaging players. That's at least how I perceived it.
Mc Amnesia wrote:
Also with the whole punishment thing its hard to find a good middle, especially with a game like TTT because its mostly situational, and unfortunately you cant make everyone happy with every decision. We also dont throw out perma bans like they are candy, most of the people that have been perma banned usually have plenty of warnings before it happens.
We can't just give up when it comes to our jurisprudence. Other servers manage exceptionally well, we're just nowhere near as effective as they are. We must establish a solid punishment tier system, and request that admins adhere to it 100% of the time. The tier system itself can be lenient, but the admins just follow it no matter what. We also need to put a stop to personal bans/unbans. Admins shouldn't have that type of control, and it really sours the mood/morale of the players.
Also, quite frankly, if you are unable to do your duties as an admin on the TTT servers, then you might want to consider relinquishing command. I understand where you are coming from, because we haven't had a well-functioning system in the past, and it has lead to things getting out of hand, but if we were to establish a functional system, it'd be important to maintain the perspective of, "A server needs active and decisive admins to function. If we aren't around or we don't punish when necessary, then it only exacerbates the problem."
I don't want to be accused of treason here, but this
is a perfect example of a nuanced system of rules and punishments.