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 Testing Maps 
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Post Testing Maps
For those of you that don't know how to do this, I figure I'll make a small tutorial (as requested).

Let's just say you'd like to run around a map by yourself. Great for learning where guns,health and armor spawns. Or how to do objectives in maps you don't know. There's 2 ways you can do this.

#1) In zps, go to the "create server" option, instead of "find server". This will open a small UI (user interface) that has a few options for your little test server. You can name your server, pick how many allowed to join and so on. 1 thing you should have checked on is the testmode option. this will allow you to run around the map on your own.

Then you pick a map from a list of maps. This list is out of all the maps you have in your Program Files\Valve\Steam\SteamApps\yoursteamaccountname\zombie panic! source\zps\maps folder. Might be a little different path for vista and windows 7. I have XP.... Anyways if you were to download a new map, you would place the "bsp" file in this folder. After you picked a map create your server and have some fun testing. :D

#2) This is the more macho way to do it. Open up console (I'm guessing every1 here knows how to do this). For most console commands it's 1 to turn on and 0 to turn off.

Console commands:
map zpo_mapnamehere This loads the map you want. You have to replace the map name with the actual map you want.
sv_testmode 1 Turns testmode on so you can run around the map.
sv_testmode 0 Turns testmode off, and by doing this restarts the round. Have to turn on testmode again to play again.
net_graph 1 Turns on graph mode so you can see the frames per second (fps).
sv_cheats 1 Turns on cheats mode so you may enter other commands.

While sv_cheats is on:

buhda 1 Turns on god mode so you will still take damage, but stop at 1hp.
noclip 1 Allows you to pass through walls.

These next few commands are used while cheats are on, but are more for developers for maps:
ent_messages_draw 1 Shows you which entities that are firing on screen.
mat_wireframe 1 Turns on wire frame mode so you may see through walls and see if the whole map is being rendered (which is bad for frame rates).
mat_leafvis 1 Allows you to see the visleaves in the map. (red boxes that represent visibility carved out by a levels world brush geometry).
+showbudget turns on -showbudget turns off
This shows with a graph whats being used in each area you stand in. Good for testing optimization.

There's many many more commands, but these are great for testing maps. Hope this helps a little. Thanks for reading. ::winky::

Wed Oct 19, 2011 12:13 pm
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