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Reply to topic  [ 6 posts ] 
 Custom TTT weapon entity names? 
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Deathrow
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minecraft avatar Captain_Dehfect
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Post Custom TTT weapon entity names?
What are the entity names for the custom TTT weapons in Hammer? Would entities with weapon names work when I compile it? (EG Weapon_pumpshotty) Or would i need to get the custom ttt.fgd from the server to add the entities?

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Wed Feb 15, 2012 10:57 pm
 
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Deathrow
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minecraft avatar DeltaPhantom
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Post Re: Custom TTT weapon entity names?
Honestly, you're better off leaving the weapons out and using the rearming tool in-game.

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Thu Feb 16, 2012 2:10 am
 
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Deathrow
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minecraft avatar Captain_Dehfect
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Post Re: Custom TTT weapon entity names?
Yeah I did that but I can't put in the custom weapons that CvG has. I can only place the vanilla weapons. This doesn't exactly work in my case, since I have a weapon dispensary and want it to be able to dispense EVERY non-traitor weapon.


Thu Feb 16, 2012 4:19 pm
 
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Fresh Fish
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Location: Ohio, USA
minecraft avatar CoolCPU1
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Post Re: Custom TTT weapon entity names?
I've been wondering about this too... nothing more to say.


Fri Jun 15, 2012 11:22 am
 
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Deathrow
212 Posts
minecraft avatar UmadGravity
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Post Re: Custom TTT weapon entity names?
my jihad bomb remains untextured. i am lso wondering how to fix some of these issues


Fri Jul 13, 2012 7:06 am
 
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Deathrow
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Post Re: Custom TTT weapon entity names?
If im not mistaken there are weapons with ttt_weapon_X, but every time i would place them in hammer they would show up as ERROR signs, but when i compile and run the map they are fine, i did so with glocks.
And yes, there are no famas' or galils in the gmod hammer as far as i know.
i just used ttt_random_weapon and ttt_random_ammo, doesn't matter much anyways.

Or you can try what crazy said, tho i have no idea how that works lol.

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Tue Jul 17, 2012 2:37 am
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