Admin Tools

Help

Answers for commonly asked questions.

Rules

Generic and game specific rules.

Hlstats

Players Gameplay statistics

 
 
 
 
 
It is currently Mon Feb 20, 2017 4:53 am

All times are UTC - 5 hours [ DST ]




Reply to topic  [ 6 posts ] 
 For ZPS: Breakable Wall Health 
Author Message
 
User avatar
Life Without Parole
170 Posts
Location: Glasgow!
Reply with quote
Post For ZPS: Breakable Wall Health
Heyo!

Almost getting to the point where my map is finally designed and fleshed out.
Now I'm trying to script breakable walls for zombies to bash and progress through the objectives.

I'm just wondering what a good health level would be for barricades, I don't want the zombies to bash their fists to the nubs before the breakables break but I don't want them to get through too quickly either!

At the moment I've got breakables at about 500 - 750 Health.
What have other people set breakable walls to?

Cheers Much!

_________________
In Glasgow!
Image

*I Do Not Trade TF2 Items*


Mon Mar 26, 2012 4:47 am
 
User avatar
Community Full Member
1555 Posts
minecraft avatar cavemans
Community  Full Member
Reply with quote
Post Re: For ZPS: Breakable Wall Health
1000 for me or thats what i set it for my scanner map.

_________________
Image


Mon Mar 26, 2012 11:07 am
 
User avatar
Deathrow
720 Posts
minecraft avatar Tman789
Reply with quote
Post Re: For ZPS: Breakable Wall Health
Back in the day, I played lots and lots of ZPS. It always annoyed the hell out of me when map developers made walls too strong. 750 sounds like roughly a good starting point. If you feel that the walls break too easily, then up it to 850 or 900. You don't want players to have to focus on the walls more than the survivors. It's huge turn off for players.

_________________
Image


Mon Mar 26, 2012 5:07 pm
 
User avatar
Community Full Member
1555 Posts
minecraft avatar cavemans
Community  Full Member
Reply with quote
Post Re: For ZPS: Breakable Wall Health
may we see some pics of the wall depending on where it is located and the type.


Mon Mar 26, 2012 5:12 pm
 
User avatar
Community Leader
460 Posts
Location: Montreal,Quebec,Canada
 
 3h
Community Leader
Reply with quote
Post Re: For ZPS: Breakable Wall Health
Normal zombies do 50 dmg to breakables when they hit it. 750 strength would be 15 hits from a normal zombie. Less from whitey since he does more. Not totally sure how much more exactly he does. I'm pretty sure it's around 60-75 dmg per hit to a breakable.

As for how much strength would be good, that depends on how long you want to delay zombies (objective mode) or how easy you want a room/structure to defend for humans.

Keeping also in mind that 15 hits might seem like a lot, but when theres 15 zombies hitting it. How longs it going to last?


Mon Mar 26, 2012 6:11 pm
 
User avatar
Life Without Parole
170 Posts
Location: Glasgow!
Reply with quote
Post Re: For ZPS: Breakable Wall Health
This is one of those things that's going to have to be ironed out in playtesting, which might happen not long after I get home from work... which should be sometime shortly after may 1st when I come home :D

.. That gives me about 4/5 weeks to get this thing largely finished! ::crybaby::

Here's a couple of pictures of one of the barricades, there's not going to be many of these in the map and they're only going to delay the zombies until the survivors barely have enough time to get to the next objective and ammo cache...

Image

Image

I guess we won't know how well this will work until the map is completed and finally being tested properly .. roll on may 1st :D


Tue Mar 27, 2012 1:53 pm
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Template and Live Stats by Daan van Yperen, Logo by Liz