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Reply to topic  [ 5 posts ] 
 problem with displacements 
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minecraft avatar cavemans
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Post problem with displacements
Can't compile displacement physics, exiting.

What does this error mean!! It is making it so my map wont work.

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Tue May 22, 2012 9:17 pm
 
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Deathrow
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minecraft avatar IAmKingOfSpace
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Post Re: problem with displacements
Post the compile log

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Tue May 22, 2012 9:28 pm
 
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minecraft avatar cavemans
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Post Re: problem with displacements
** Executing...
** Command: "c:\Program Files (x86)\steam\steamapps\cavemans11\sourcesdk\bin\source2007\bin\vbsp.exe"
** Parameters: -game "c:\Program Files (x86)\steam\steamapps\cavemans11\zombie panic! source\zps" "C:\Users\Zach\Desktop\IMPORTANT FILES THAT CANT BE LOST!\lava_lake\lava_lake"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\Program Files (x86)\steam\steamapps\cavemans11\zombie panic! source\zps\materials
Loading C:\Users\Zach\Desktop\IMPORTANT FILES THAT CANT BE LOST!\lava_lake\lava_lake.vmf
Can't find surfaceprop mudslipperyslime for material CUSTOM_NATURE/ANIMATEDLAVA, using default
Can't find surfaceprop mudslipperyslime for material CUSTOM_NATURE/ANIMATEDLAVA2, using default
Patching WVT material: maps/lava_lake/nature/blendrockdirt002a_wvt_patch
fixing up env_cubemap materials on brush sides...
Material CUSTOM_NATURE/ANIMATEDLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
Material CUSTOM_NATURE/ANIMATEDLAVA2 is depending on itself through materialvar $bottommaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Can't find surfaceprop mudslipperyslime for material maps/lava_lake/custom_nature/animatedlava_depth_1292, using default
Can't find surfaceprop mudslipperyslime for material maps/lava_lake/custom_nature/animatedlava2_depth_8, using default
done (0)
writing C:\Users\Zach\Desktop\IMPORTANT FILES THAT CANT BE LOST!\lava_lake\lava_lake.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_night01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_night01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 8 has bad geometry near -3201.00 2401.00 1731.51
Can't compile displacement physics, exiting. Texture is KOMAOKC/LAVA2


** Executing...
** Command: "c:\Program Files (x86)\steam\steamapps\cavemans11\sourcesdk\bin\source2007\bin\vvis.exe"
** Parameters: -game "c:\Program Files (x86)\steam\steamapps\cavemans11\zombie panic! source\zps" "C:\Users\Zach\Desktop\IMPORTANT FILES THAT CANT BE LOST!\lava_lake\lava_lake"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\users\zach\desktop\important files that cant be lost!\lava_lake\lava_lake.bsp
reading c:\users\zach\desktop\important files that cant be lost!\lava_lake\lava_lake.prt
201 portalclusters
538 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 2 visible clusters (0.00%)
Total clusters visible: 21607
Average clusters visible: 107
Building PAS...
Average clusters audible: 109
visdatasize:8802 compressed from 12864
writing c:\users\zach\desktop\important files that cant be lost!\lava_lake\lava_lake.bsp
2 seconds elapsed

** Executing...
** Command: "c:\Program Files (x86)\steam\steamapps\cavemans11\sourcesdk\bin\source2007\bin\vrad.exe"
** Parameters: -game "c:\Program Files (x86)\steam\steamapps\cavemans11\zombie panic! source\zps" "C:\Users\Zach\Desktop\IMPORTANT FILES THAT CANT BE LOST!\lava_lake\lava_lake"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\zach\desktop\important files that cant be lost!\lava_lake\lava_lake.bsp
Setting up ray-trace acceleration structure... Done (0.94 seconds)
1280 faces
2749652 square feet [395949888.00 square inches]
12 Displacements
610092 Square Feet [87853288.00 Square Inches]
1280 patches before subdivision
66872 patches after subdivision
sun extent from map=0.043619
DecompressVis: 0 repeat

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Zach\Desktop\IMPORTANT FILES THAT CANT BE LOST!\lava_lake\lava_lake.bsp" "c:\Program Files (x86)\steam\steamapps\cavemans11\zombie panic! source\zps\maps\lava_lake.bsp"


Wed May 23, 2012 12:11 am
 
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Community Leader
460 Posts
Location: Montreal,Quebec,Canada
 
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Post Re: problem with displacements
Well I checked your compile log at interlopers. Seems as though I was right. You made 1 of your displacements so crazy, hammer couldn't handle it. It even says which displacement it is.

Try redoing it and remember not to make giant spikes or angles that are too steap.


Wed May 23, 2012 1:51 pm
 
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1555 Posts
minecraft avatar cavemans
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Post Re: problem with displacements
I might as well restart that displacement was the frame for my map. I knew i shouldve done the frame with 4 different brushes.


Wed May 23, 2012 3:52 pm
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